Blossom is a 3D platformer developed in Unreal Engine 4. Play as a small forest creature and collect dawndrops to awaken the magical Lightflower. I was responsible for all environment art and all texturing, as well as landscape creation and asset implementation in-engine.
CONCEPT ART
ENVIRONMENT ASSETS
On this project I used both Maya and 3ds Max for modeling, Substance Painter for texturing, and Unreal Engine for rendering.
Red mushroom platform
Red mushroom platform
Oyster mushroom platform
Oyster mushroom platform
The scale of the world is much larger than the scale of the player. Mushrooms, lily pads, and other plants served as platforms for the player while immersing them in a larger-than-life natural environment.
Lily pad platform
Lily pad platform
The Lightflower
The Lightflower
This modular stump was designed to be stackable for easier level design, so that the stump can be as short or as tall as needed.
CREATURES
In addition to the environment art, I modeled and textured this flying bug, which the player is able to use for grappling and swinging throughout the levels.
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